fishie: (Default)
Cassie ★ ([personal profile] fishie) wrote2011-02-22 12:05 am

Scorched info for FFVIII~

I actively tried to keep the healing/restorative spells and the extremely damaging ones restricted to the rare monsters. Where multiple spells are listed per one monster, the first is the most common (drawable in L1 mist), and the last is least common (drawn in L3/4 mist, depending on how many spells there are listed).

Also included are brief descriptions of what the spells do; some of them are slightly altered from VIII to account for lack of things like HP bars and ATB gauges, and to create potential for practical use (as opposed to strictly battle use).

Archelon:
- Haste, Slow, Stop. Haste speeds the target up, Slow slows the target down, and Stop stops the target. All temporary.

Cave Bear:
- Fire, Fira, Firaga. They make fire.

Cave Lion:
- Thunder, Thundara, Thundaga. They make lightning.

Dawn Horse:
- Esuna. Eliminates status ailments.

Deer:
- Water. ... It's water.

Dire Wolves (Small):
- Blizzard, Blizzara, Blizzaga. They make ice.
Dire Wolves (Large):
- Protect, Shell. Lessen physical and magical damage, respectively.

Great Horn:
- Quake. It's a quake.

Phororhacos:
- Cure, Cura, Curaga. Heal minor to major injuries and restore energy.

Rabbit:
- Aero, Tornado. They make wind.

Smilodon:
- Blind, Silence, Bio, Meltdown. Blind causes blindness, Silence prevents magic use, Bio poisons and Meltdown lessens vitality/stamina for more damage. All temporary.

Thylacine:
- Sleep, Confuse, Break, Berserk. Sleep causes sleep, Confuse causes confusion, Break causes petrification, Berserk turns the target into a berserker. All temporary.

Ash Phoenix:
- Apocalypse. Massive widespread damage.

Five-Horns:
- Ultima. Heavy widespread damage.

Ghouls:
- Demi. Incapable of killing, just keeps sucking energy by fractions.

Mermaidens:
- Meteor. Random widespread damage.

Apparitions:
- Aura. Allows access to limit break abilities temporarily.

Zombies, Patchwork + Water:
- Zombie. Turns the target undead.

Wraiths, Skeletons, Revenants:
- Death. ... Kills.