fishie: (:])
Out of Character Information


player name: Cassie!
player livejournal: [livejournal.com profile] tokyocentricity.
playing here: [livejournal.com profile] soulbetween.
where did you find us? Via Mi and Batty! ♥
are you 16 years of age or older?: Yes, ma'ams. ♥

In Character Information


character name: Quistis Trepe.
Fandom: Final Fantasy VIII.
Timeline: About three months post-game.
character's age: 18.

powers, skills, pets and equipment: In her own home world, Quistis was a practitioner of blue magic, which copies, builds on and utilizes enemy skills. This ability persists in Anatole, but operates somewhat differently: she can 'steal' any magic that's been used against her, unless it resulted in her death. Her power with said magic will never be able to exceed that which she was hit with — if someone uses a very restrained or weak basic-level lightning spell that's the magical equivalent of rubbing wool socks on the carpet and touching a doorknob, she's restricted to static electricity with that spell. Consistent with her 'limit break' ability from back home, her blue magic is much more easily accessible when she's severely injured or weakened. At full strength, it would be a futile struggle to attempt to use it.

The people of her homeworld utilized a type of energy-based magic known as 'para-magic,' the power for which could be drawn from various monsters or from the planet itself. Here in Anatole, she'll be able to draw magic from the Sphere's myriad of beasts. (List is here; let me know if anything needs to be changed!) These spells are stocked in limited numbers, and must be restocked when used up.

Her weapon of choice from a fairly young age was a whip; this weapon has evolved over time, but the basic form remained the same. At eighteen, she's an expert with just about any whip you can hand her, but her favourites are tipped with small, heavy blades. She's in excellent physical shape, thanks to being employed as a mercenary in her homeworld, which is inundated with monsters that are frequently encountered outside the boundaries of towns.

A few months prior to her arrival in Anatole, she was plucked from her world and dropped into the wonderful world of Johto, where she spent some time battling, capturing and training Pokémon. By the time she was sucked into Anatole, she was possessed of several mid-level, well-trained Pokémon, and a self-modified training whip with a bladed tip.

canon history: Wiki!

personality: At the age of four, Quistis was orphaned in a war. She spent roughly a year at an orphanage, where she unknowingly met the people who would share her fate later on, and was soon adopted. She didn't spend much time with her new parents, relatively speaking, due to an unexplained conflict. By the time she was ten, she left home for Balamb Garden, a training school for soldiers/mercenaries called SeeD. Garden was a nurturing environment for her ambition and work ethic. When she was fifteen — as young as she was allowed — she became a full-fledged SeeD. Two years later, she was made the youngest SeeD Instructor on record. Given her swift rise to success, she was understandably proud, and became comfortable (perhaps too much so) in her position.

Socially, however, this put her in a difficult position. She was the same age as most of the students she taught, but her position as their superior has put something of a barrier between them. She still has difficulty connecting with people her own age. On the other hand, she tends to be intimidated by older people (being the youngest in her field), especially those in a position of authority, so she's also had trouble connecting with her peers. This is something that she's actively trying to overcome. Since canon events, she's gotten her second wind, and intends to be more assertive and outgoing. She would rather move forward, to become the instructor that she knows she can be, than backward, to become the young woman whom she's trying to outgrow.

After just a short year working as an instructor at the Garden, she suffered a major setback in the form of demotion. Stripped of her instructor's license for 'lack of leadership qualities,' she was operating only as a SeeD, This gave her a chance to 'go back to the basics,' in a way, which has by now helped her immensely — she has come to acknowledge her faults. It was this event that forced her to take a step back and reevaluate herself. Her resolve to earn back her instructor's license and a second chance are the root of her change in attitude.

Some weeks later, some lost memories of her childhood, from a time before her parents, were revived. She remembered her time at the orphanage, and came to realize that the strong feelings she'd long since harboured for one of her students — long a source of internal conflict for her, especially since it crashed on a less-than-favourable note — was nothing more than a misunderstood familial bond. She had lived with the boy at the orphanage, and tried to be a guiding figure for him. This endeavour came to nothing, both back then and more recently, manifesting in her failure as an instructor. With the pressure and anxiety of that failed relationship somewhat lessened, Quistis was able to more easily accept the student's developing relationship with someone else. She learned to operate independently from her emotions — something that she'd had trouble with in the past, which had been severely limiting her contributions to their little saving-the-world party.

While she's an excellent teacher, her ability to guide students with a firm hand is considerably lacking. Because of this, while her leadership skills and tactical prowess are sound in battle, they seem to falter in the classroom. Her capabilities in battle, however, are among her stronger points. She's a brilliant tactician and highly intelligent, qualities which shine frequently in a strategic card game in her home world, which she is considered to be highly skilled at. She's also quite brave; she doesn't shy away from physical conflict or danger. In fact, she will, when necessary, put herself in danger to protect her students. She handles responsibility admirably, rarely breaking stride.

If it weren't for her lack of assertiveness, she would have made an excellent instructor, but Quistis hates to be 'the bad guy,' and is often reluctant to discipline where she should. She wants to be liked, and will sometimes even compromise her better judgment or avoid social conflict to accomplish this end. Her emotions tend to get the better of her, often to the point of interfering with her duties as a SeeD.

All of this said and done, Quistis is a very rational and level person. She has high ambitions and is driven and goal-oriented. There's often a divergence in her personality; she's just as emotionally reactive as she is logical, which can leave her ill at ease, but she's capable of pitting these two parts against one another and balancing them out. She also walks a balance between friendly and somewhat self-conscious; she's quite sociable, but still a bit reluctant to reach out. When approached, however, she proves to be amiable and typically easygoing, ready to listen and eager to talk. She's in no way cold, but she can be hard — the world she comes from is riddled with monsters, she's been trained to kill, and she's seen plenty of battle. Quistis is a tough girl who knows her shortcomings and is consciously working to eliminate them.

why do you feel this character would be appropriate to the setting? See above: world full of monsters, trained to kill, seen plenty of battle. Anyplace outside the cities in her homeworld (and occasionally within the cities) was inundated with random encounters that were quite often life-and-death situations. She also helped save the world from an evil sorceress at the ripe young age of eighteen.

Previously Played Information


previous game: [livejournal.com profile] route_29!
length of time there: Aaaalmost three months, but I'm not planning to drop her there anytime soon.

important development and/or events in your previous game: She came to Route fresh off the worldsaving train, so she was still straddling the fence between 'rattled, exhausted and jaded' and 'hysterically relieved.' Johto proved to be much mellower, easier to deal with — there was almost no pressure, and she met a number of new friends, traveled a bit and learned to battle with Pokémon.

notes: Pokémon! She has them. She also picked up a handful of new friends, but no one who was more than that, and strengthened her relationship with Rinoa greatly.

Writing Samples


Network Post Sample: [ The video turns on, shooting from just a few feet off the ground and catching an upward view of Quistis. She only notices once she's finished coiling up her whip, but when she catches sight of it, she smiles cursorily. ]

Afternoon, Anatole. I have a request to make.

I've gotten my fill of the deer here amidst the hunting grounds, and I'm looking for more of a challenge. It's been a while since I've had a decent fight, and... I guess I'd gotten used to it.

[ She's still walking, the camera bobbing along as well, but keeping steadily on her face and even zooming in to catch her brief thoughtful expression. ]

There are monsters a bit further into the mist, aren't there? I'd like to check it out, but I'd rather not go alone. This place is far too dangerous. I'd like to organize a hunting party of sorts, if anyone else is interested. Do let me know?

[ Now she reaches down and picks up the cameraman, taking the camera from his paws and turning it so that it catches the both of them — Quistis and her Riolu — before it shuts off. ]

Third Person Sample:


Anything else? ...Anything else? :D
fishie: (Default)
Player
Name: Cassie
Livejournal Username: [livejournal.com profile] hotawesome
E-mail: mac.is.a.girl@gmail.com
AIM: captchalogue it
Timezone: CST.
Current Characters in Route: Niou Masaharu ([livejournal.com profile] futariniousama), Dave Strider ([livejournal.com profile] striderismo), Chitose Miyuki ([livejournal.com profile] followmi), Arthur Pendragon ([livejournal.com profile] loveofcamelot)

Character
Name: Quistis Trepe
Series: Final Fantasy VIII
Timeline: Post-game by a few months — she'll be retaining her memories from her last time at Route.
Canon Resource Links: Wiki!

Personality: Quistis is a very rational and level person. Despite being emotionally motivated — many of her actions, especially early in the game, stem from her feelings toward her friends and students — she keeps her cool well, even under pressure. In the first major embarkment of the game, we see her gun down a giant mechanical spider that's pursuing her panicked students.

She has high ambitions and is driven, goal-oriented, intelligent and eager to please. She's only eighteen, but she was a mercenary by fifteen, and an instructor at the academy where she trained by seventeen — the youngest on record. Later, she lost her license as an instructor due to 'lack of leadership qualities.' It forced her to take a step back and reevaluate herself and her talents, and to acknowledge her faults. While she's adept at teaching, she falls short in decisiveness and authoritative command, and therefore isn't well-suited to a position as an instructor at Garden, where she's expected to lead missions.

She walks a balance between friendly and somewhat self-conscious; she's quite sociable, but a bit reluctant to reach out. When approached, however, she proves to be amiable and fairly easygoing, ready to listen and eager to talk. She's had difficulty connecting with people her own age, since her position as their instructor has put something of a barrier between them. On the other hand, being so much younger than most of her fellow instructors and staff members, she's had trouble connecting with them, as well. This is something that she's actively trying to overcome.

Strengths/Weaknesses:
Strategy. She's a sharp tactical thinker; some of this is natural and some was learned. She's excellent at games of strategy, and it gives her an advantage in battle.
Training. She's a professional mercenary; her experience brings with it courage, nerves of steel, physical prowess and the ability to wield a whip with deadly accuracy.
Responsibility. She takes it in stride; she's accustomed to being accountable not only for herself, but for her students, and she's mature enough to handle it.

Leadership skills. She lost her instructor's license over this; she lacks the decisiveness and natural authority needed to be a true leader.
Wants to be liked. She'll often go against her better judgement in order to avoid social conflict, and sometimes tries too hard to please or impress.
Emotionally driven. Her emotions can easily get the better of her, and have in the past interfered with her judgement and her assigned mission.

Pokémon Information
Affiliation: Trainer.
Starter: Skarmory, 'King' — level 30.
Password: Taco Bell. ♥

Samples

First Person Sample: [ The video clicks on to an expression of wonder. Some might recognize Quistis from her time here before — she hasn't been gone long enough to look much older, either. ]

I'm... back, I guess.

[ The next pause is long, but she eventually smiles. ]

How long has it been? I was back in my world for almost six months. This place was just starting to feel like a long dream when I woke up here again.

[ She turns the 'Gear on a shining Skarmory, crowded close behind her. ]

King was in his ball when I woke up, but he's the only one. He's level thirty, strangely enough. The other balls were empty; the bag is just like it was the first time I arrived. No badges, either....

... Is anyone I knew still here? Rinoa, Leon, Athrun, Asuka... ?

Third Person Sample: It was raining, but Quistis didn't feel sleepy, like she usually did in the rain. Chilly as it was, she felt energized, excited. When she was here, she'd missed home, but once she went home, she'd missed all the adventures, the chaos, the impossible mix of people and universes here in Johto.

She tucked the Pokéballs back into their pocket. She wished she had her old team back, but at the same time, a clean slate wasn't bad. No question, though, she was relieved that King was with her again. He'd been a trusted companion during her first stay, and he was a comforting familiarity now. (Not to mention how much easier it would be to fight through to Cherrygrove with a level thirty Pokémon — though how he'd lost twenty-five levels was beyond her.)

Over her shoulder, the shine of steel caught her eye, and she turned to take the bag of trail mix that King was offering her. Once it was in her hand, he eyed it mournfully.

"Oh, is that a hint?" She laughed and emptied the bag on the ground without a second thought. She still remembered where to find berries and nuts to eat.

While he ate eagerly, she finished packing her bag back up. The ride to the next town wasn't going to be a pleasant one in this weather, but she'd been here through worse. It was actually warmer now than it was when she arrived the first time, brand new and confused. The blizzards she'd waded through to make it to Violet were starting to feel like they were yesterday; the music was bringing the memories back fresh.

Bag over her shoulder, she leapt astride King's back, hooking her legs over his wings, and leaned forward to grab around his neck. He needed no encouragement to spring into a run. The rain and wind were freezing cold at this speed, but the sooner she got to Cherrygrove, the better.

profile

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Cassie ★

February 2016

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