fishie: (RAAAEG)
Out of Character Information


player name: Cassie
player livejournal: [livejournal.com profile] tokyocentricity
playing here: [livejournal.com profile] soulbetween.
where did you find us? Via Mi and Batty!
are you 16 years of age or older?: Yes'ms.

In Character Information


character name: Vincent Phantomhive.
Fandom: Kuroshitsuji.
Timeline: Pre-death by only a day (so basically, from post-flashback in Ch. 32).
character's age: 35 (or so I'm saying; we have no canon age for him).

powers, skills, pets and equipment: Vincent has no supernatural talents canonly, but he has no shortage of skills of the non-supernatural variety. He's highly skilled at manipulating people, noted by other characters in the series as one of a group of 'evil noblemen.' As he held a position as the Queen of England's 'watchdog,' we can also assume that he was possessed of a number of other talents, likely including espionage, investigation and possibly even assassination.

Upon his arrival in Anatole, the Mist will grant him a few new attributes: enhanced senses of hearing, sight, smell, and with them, the ability to 'track' people or objects, which almost functions as a sense in and of itself. People and objects leave 'trails' that are discernible to Vincent both in sight and scent. If one wanted to avoid being tracked, masking their scent (as by crossing water, or passing through a thick throng of people) and moving superhumanly quickly (something like flash step or teleportation) would do the trick.

When Vince is 'canon updated' (sometime later), he'll receive one last gift from the Mist — not really a 'power,' as such, but a sort of quirk. Having realized his death and recognized that he's intended to be dead, Vince will acquire a form of sublimation. He will spontaneously turn into a ghostly fog/mist (sadly not of the magical variety) for brief periods of time. He won't have any control over it, so while he may occasionally be fortunate enough to dissolve right before he gets punched, for example, it's all a matter of luck. He might just as likely dissipate while trying to hug someone.

As for equipment, Vincent comes packaged with a Colt SAA and a Reichsrevolver M79 for backup. ♥

canon history: Wiki. Disregard the 'Anime Synopsis' section; I'm pulling him from the manga.

personality: Vincent Phantomhive is known to most to be a generous, good-humoured and amiable man. He's noted for his abundant kindness, his consideration for others, and, at the same time, the darker aspects of his life. Vincent Phantomhive, like his father before him, is known as the 'guard dog' to Queen Victoria of England. On her orders, he will carry out 'morally grey' operations without question and without fail, and he has taken and ruined many lives in the course of his work for Her Majesty. It's something that, with his bleeding heart, he mourns every day, but not something that he has ever regretted. He takes immense pride in what he does, and in carrying on the illustrious Phantomhive name as his father desired him to.

He puts much of his time and effort into serving Her Majesty as well as running his company — the Funtom Company, which makes toys and games for children of all ages. However, neither of these things takes priority over the most important factor in his life: his family. His beloved wife, Rachel, and his darling son, Ciel, are the absolute world to him, and he puts their safety and happiness before everything else, including orders from Her Majesty. Were he forced to make a choice, he would sooner be a traitor to his country than a failure to his family. (Seriously, I cannot stress enough how much of a family man this guy is. You have no idea.)

With his family, friends and strangers alike, Vincent is a witty conversationalist and a social butterfly. He comes off as being naturally friendly and approachable, and makes friends very easily. The sort of generosity people might normally bestow upon their most loved ones is the sort of generosity that Vincent sees fit to bestow upon complete strangers: he invites children from the local orphanage into his home on the holidays, and donates liberally to charities as well as to individuals in need. In some respects, these things are done to ease his conscience, because he feels as though he needs to create some form of balance for all the evil he's done in his life.

The strong points of his personality are numerous, but not innumerable. He's a naturally magnetic person; others are drawn to him, and it makes him an excellent leader. His loyalties are deep and unshakable, and he doesn't shy away from hard work. While generally a 'good' person, he is also quite capable of manipulation, extortion, and other unsavory things in the name of Her Majesty or his family.

In his own opinion, Vincent's weaknesses outnumber his strengths, but he tends to be hard on himself. He's been accused of being too generous — he'll give you a second chance, and a third, and a fourth, and he will empty his pockets for you and give you the shirt off his back, even if he knows he's being duped. His softheartedness makes it nearly impossible for him to say no, and that includes the discipline of his son, which he typically leaves in his wife's hands, as he's no good at it. Children in general are a distinct weakness for him, and on the rare occasion that his work for the Queen puts him in such a position that he's had to kill a child, it's eaten him alive ever since.

His role as Her Majesty's guard dog has changed him in remarkable ways since he took the responsibility from his late father. His once-optimistic views have been dimmed, and while he'd never let you know it, his opinion of humans as a race and his hopes and dreams for the future have all been horribly warped. He has trouble really trusting people, not that it stops him from letting them take advantage. The things he's done haunt him daily, and the side of himself that he keeps in reserve for Her Majesty can sometimes slip out, causing him to go a bit overboard, especially if his family's safety is in question.

why do you feel this character would be appropriate to the setting? His canon is fairly dark in nature to begin with, and his character especially so: he was one of the 'evil noblemen,' the watchdog to the Queen, who carried out her bidding in what Ciel, the watchdog after him, has shown us were often likely to be unsavoury/morally grey ways.


Writing Samples


Network Post Sample: A DM post! I know the post itself doesn't do much for giving you a feel of the character, but I think (hope) you'll find that the particular thread I linked to does a much better job.

Aaaand from a former game. Again, the threads are more telling than the post. ♥


Third Person Sample: The forest finally began to whisper again. Vincent's presence had rendered it still and silent for nearly an hour. Now that he was still and silent, the ambient sounds resumed slowly. He continued to wait patiently.

Finally, the crunching sound of underbrush caught his ear. He refocused his eyes, looking into the trees for an incongruous movement. There —

That wasn't a deer.

He felt his heart sink as he watched her move from tree to tree, stepping daintily over roots, smiling daringly at him through the branches. Every time he thought he'd finally adjusted to the Mist and the visions it brought, he was proven wrong. Every time he saw her, he missed her more than ever.

Closing his eyes, he counted silently to ten. When he opened them again, she was still there, head cocked, teasing. He set his jaw and looked beyond her.

That was a deer, and a hell of one, at that. Vincent fingered an arrow thoughtfully, watching the massive beast mill around the base of a tree. It would certainly serve more than a few dinners.

He notched the arrow in his bow carefully and without a sound, and drew the bow in much the same way. She stood beside the deer, stroking its hide. Vincent realized with a sick lurch that he was going to have to shoot through her, hallucination or not. He held his breath and let the arrow fly.

The blood splashed her white dress — her wedding dress, he reflected, and hated this place all over again — and the creature jerked, stumbled, and ran. His wife simply fell, like a puppet with cut strings. Vincent walked right past her, his eyes on the trail that the deer left. It was a soft, muted forest green that almost blended with the flora. He could smell the blood and the musk from its fur. Now that he was on the move again, the rest of the woods were quiet, and he could hear the desperate crashing of a wounded animal, as well.

When at last it stopped, he approached. It saw him coming, heard him, and struggled, thrashed, but it was growing weaker by the second. He could leave it alone for a few minutes and wait for it to die, but he'd be the only one. There were hungrier beasts about, and he'd be lucky if he didn't get attacked before he got out of here. Besides, it seemed only decent to end the poor thing's suffering.

He slit its throat quickly and got to work. The whole carcass was too large to take back, so he'd have to take what he could.


Anything else? Nope! ♥
fishie: (:])
Out of Character Information


player name: Cassie!
player livejournal: [livejournal.com profile] tokyocentricity.
playing here: [livejournal.com profile] soulbetween.
where did you find us? Via Mi and Batty! ♥
are you 16 years of age or older?: Yes, ma'ams. ♥

In Character Information


character name: Quistis Trepe.
Fandom: Final Fantasy VIII.
Timeline: About three months post-game.
character's age: 18.

powers, skills, pets and equipment: In her own home world, Quistis was a practitioner of blue magic, which copies, builds on and utilizes enemy skills. This ability persists in Anatole, but operates somewhat differently: she can 'steal' any magic that's been used against her, unless it resulted in her death. Her power with said magic will never be able to exceed that which she was hit with — if someone uses a very restrained or weak basic-level lightning spell that's the magical equivalent of rubbing wool socks on the carpet and touching a doorknob, she's restricted to static electricity with that spell. Consistent with her 'limit break' ability from back home, her blue magic is much more easily accessible when she's severely injured or weakened. At full strength, it would be a futile struggle to attempt to use it.

The people of her homeworld utilized a type of energy-based magic known as 'para-magic,' the power for which could be drawn from various monsters or from the planet itself. Here in Anatole, she'll be able to draw magic from the Sphere's myriad of beasts. (List is here; let me know if anything needs to be changed!) These spells are stocked in limited numbers, and must be restocked when used up.

Her weapon of choice from a fairly young age was a whip; this weapon has evolved over time, but the basic form remained the same. At eighteen, she's an expert with just about any whip you can hand her, but her favourites are tipped with small, heavy blades. She's in excellent physical shape, thanks to being employed as a mercenary in her homeworld, which is inundated with monsters that are frequently encountered outside the boundaries of towns.

A few months prior to her arrival in Anatole, she was plucked from her world and dropped into the wonderful world of Johto, where she spent some time battling, capturing and training Pokémon. By the time she was sucked into Anatole, she was possessed of several mid-level, well-trained Pokémon, and a self-modified training whip with a bladed tip.

canon history: Wiki!

personality: At the age of four, Quistis was orphaned in a war. She spent roughly a year at an orphanage, where she unknowingly met the people who would share her fate later on, and was soon adopted. She didn't spend much time with her new parents, relatively speaking, due to an unexplained conflict. By the time she was ten, she left home for Balamb Garden, a training school for soldiers/mercenaries called SeeD. Garden was a nurturing environment for her ambition and work ethic. When she was fifteen — as young as she was allowed — she became a full-fledged SeeD. Two years later, she was made the youngest SeeD Instructor on record. Given her swift rise to success, she was understandably proud, and became comfortable (perhaps too much so) in her position.

Socially, however, this put her in a difficult position. She was the same age as most of the students she taught, but her position as their superior has put something of a barrier between them. She still has difficulty connecting with people her own age. On the other hand, she tends to be intimidated by older people (being the youngest in her field), especially those in a position of authority, so she's also had trouble connecting with her peers. This is something that she's actively trying to overcome. Since canon events, she's gotten her second wind, and intends to be more assertive and outgoing. She would rather move forward, to become the instructor that she knows she can be, than backward, to become the young woman whom she's trying to outgrow.

After just a short year working as an instructor at the Garden, she suffered a major setback in the form of demotion. Stripped of her instructor's license for 'lack of leadership qualities,' she was operating only as a SeeD, This gave her a chance to 'go back to the basics,' in a way, which has by now helped her immensely — she has come to acknowledge her faults. It was this event that forced her to take a step back and reevaluate herself. Her resolve to earn back her instructor's license and a second chance are the root of her change in attitude.

Some weeks later, some lost memories of her childhood, from a time before her parents, were revived. She remembered her time at the orphanage, and came to realize that the strong feelings she'd long since harboured for one of her students — long a source of internal conflict for her, especially since it crashed on a less-than-favourable note — was nothing more than a misunderstood familial bond. She had lived with the boy at the orphanage, and tried to be a guiding figure for him. This endeavour came to nothing, both back then and more recently, manifesting in her failure as an instructor. With the pressure and anxiety of that failed relationship somewhat lessened, Quistis was able to more easily accept the student's developing relationship with someone else. She learned to operate independently from her emotions — something that she'd had trouble with in the past, which had been severely limiting her contributions to their little saving-the-world party.

While she's an excellent teacher, her ability to guide students with a firm hand is considerably lacking. Because of this, while her leadership skills and tactical prowess are sound in battle, they seem to falter in the classroom. Her capabilities in battle, however, are among her stronger points. She's a brilliant tactician and highly intelligent, qualities which shine frequently in a strategic card game in her home world, which she is considered to be highly skilled at. She's also quite brave; she doesn't shy away from physical conflict or danger. In fact, she will, when necessary, put herself in danger to protect her students. She handles responsibility admirably, rarely breaking stride.

If it weren't for her lack of assertiveness, she would have made an excellent instructor, but Quistis hates to be 'the bad guy,' and is often reluctant to discipline where she should. She wants to be liked, and will sometimes even compromise her better judgment or avoid social conflict to accomplish this end. Her emotions tend to get the better of her, often to the point of interfering with her duties as a SeeD.

All of this said and done, Quistis is a very rational and level person. She has high ambitions and is driven and goal-oriented. There's often a divergence in her personality; she's just as emotionally reactive as she is logical, which can leave her ill at ease, but she's capable of pitting these two parts against one another and balancing them out. She also walks a balance between friendly and somewhat self-conscious; she's quite sociable, but still a bit reluctant to reach out. When approached, however, she proves to be amiable and typically easygoing, ready to listen and eager to talk. She's in no way cold, but she can be hard — the world she comes from is riddled with monsters, she's been trained to kill, and she's seen plenty of battle. Quistis is a tough girl who knows her shortcomings and is consciously working to eliminate them.

why do you feel this character would be appropriate to the setting? See above: world full of monsters, trained to kill, seen plenty of battle. Anyplace outside the cities in her homeworld (and occasionally within the cities) was inundated with random encounters that were quite often life-and-death situations. She also helped save the world from an evil sorceress at the ripe young age of eighteen.

Previously Played Information


previous game: [livejournal.com profile] route_29!
length of time there: Aaaalmost three months, but I'm not planning to drop her there anytime soon.

important development and/or events in your previous game: She came to Route fresh off the worldsaving train, so she was still straddling the fence between 'rattled, exhausted and jaded' and 'hysterically relieved.' Johto proved to be much mellower, easier to deal with — there was almost no pressure, and she met a number of new friends, traveled a bit and learned to battle with Pokémon.

notes: Pokémon! She has them. She also picked up a handful of new friends, but no one who was more than that, and strengthened her relationship with Rinoa greatly.

Writing Samples


Network Post Sample: [ The video turns on, shooting from just a few feet off the ground and catching an upward view of Quistis. She only notices once she's finished coiling up her whip, but when she catches sight of it, she smiles cursorily. ]

Afternoon, Anatole. I have a request to make.

I've gotten my fill of the deer here amidst the hunting grounds, and I'm looking for more of a challenge. It's been a while since I've had a decent fight, and... I guess I'd gotten used to it.

[ She's still walking, the camera bobbing along as well, but keeping steadily on her face and even zooming in to catch her brief thoughtful expression. ]

There are monsters a bit further into the mist, aren't there? I'd like to check it out, but I'd rather not go alone. This place is far too dangerous. I'd like to organize a hunting party of sorts, if anyone else is interested. Do let me know?

[ Now she reaches down and picks up the cameraman, taking the camera from his paws and turning it so that it catches the both of them — Quistis and her Riolu — before it shuts off. ]

Third Person Sample:


Anything else? ...Anything else? :D
fishie: (Default)
Out of Character Information


player name: Cassie
player livejournal: [livejournal.com profile] tokyocentricity
playing here: None yet.
where did you find us? Through Mi and Batty. Mi's on my plurk, and I've seen her talk with your Sebastian (never caught a name) about the game, and then I heard you guys had a Kaien, and it was Batty who finally convinced me. xD;
are you 16 years of age or older?: 22 in a few months. b

In Character Information


character name: Shiba Miyako
fandom: Bleach (anime, since the events surrounding her death differed)
timeline: Post-death.
character's age: Over a century, I'd imagine? It's honestly really hard to gauge ages in Bleach. /fail

powers, skills, pets and equipment: Miyako possesses a number of powers and abilities typical to Shinigami — an extremely long lifespan, high physical stamina and an inherently high level of spiritual energy, able to be manipulated to bolster agility, speed and power. Spiritual energy is used in other ways, such as the casting of kidou spells, a field in which Miyako is also proficient. As a third-seat, her spiritual energy is fairly high, though it doesn't yet approach lieutenant level. Still, she can exert a fair amount of spiritual pressure, which is considered an offensive ability in and of itself. She's a talented swordsman, able to simultaneously take on a number of seated officers alone, without shikai. She carries a zanpakutou sealed as a standard katana.

After her arrival in Anatole, her unsealed zanpakuto takes the form of a pair of glaives with ornately carved handles. They stand almost six feet tall each, and with one in each hand, she can use them to create a repelling shield in front of herself, which throws back anything that strikes it. A more complex and difficult technique called 'Flower of Life' allows her to create a dome-shaped shield of similar properties by stabbing the glaives into the ground on either side of the space she wants to protect. Neither of these shields is infallible, but both are capable of repelling most physical attacks as well as lower- to mid-level kidou and/or magic.

canon history: We first meet Miyako as the third-seat officer of the Thirteenth Division, and the wife of the Thirteenth Division's vice-captain, Shiba Kaien. It was through her position in the Thirteenth Division that she met Kuchiki Rukia, the youngest (adopted) daughter of one of the other three noble families, AKA 'our stalwart heroine.' Rukia viewed her as a role model, admiring her not only for her better qualities, but for her position, and her ability to have earned it as a girl in a boys' game, so to speak.

When an unexpectedly powerful Hollow attacked a Thirteenth Division patrol group, Miyako, the highest-ranking Shinigami there, was the only one to come back alive. She was unconscious, but expected to survive. That night, however, she awoke and attacked several members of the division. It became quickly apparent that she was no longer herself. When she came face-to-face with Kaien, she was able to take brief control and retreated, fleeing into the woods.

Kaien was the one to follow her, though his captain and Rukia weren't far behind. He was determined to put down the Hollow in control of her, to avenge her pride. As it turned out, the Hollow had more surprises in store. It took possession of Kaien as well, forcing Ukitake to step in, though he, too, wound up failing (due to his illness, not a lack of strength or preparedness). When Hollow!Kaien came after Rukia, Kaien (like his wife before him) succeeded in maintaining enough control not to harm someone he loved, and impaled himself on Rukia's sword.

Rukia has always blamed herself for Kaien's death, despite the fact that it was Miyako's involvement that caused it, and this guilt has been a large factor for her throughout canon, including (arguably) her choice to give Ichigo her powers at the very beginning.

personality: In a nutshell, Miyako is one of the nicest people you'll ever meet. Not to say that she doesn't have her bad points, or that she isn't (at least capable of being) a bitch, just that you have to know her well to see any of that. (Or get on the wrong side of a fight.)

She's unpretentious, not the type to put on airs, and she greets the world with open arms. With strangers and friends alike, she's consistently considerate, generous and patient. She loves to help and to teach, making her an excellent role model and mother figure for many of the younger Thirteenth Division recruits.

While she's inherently somewhat shy, being a member of the Gotei 13 has helped her to overcome that; the more she rose in the ranks, the more she discovered people were looking to her for answers, assistance, advice and protection, so she learned to set aside her natural uncertainty in favour of courage. Her time as a third-seat has bolstered that courage with self-confidence, earned through years of continuing success as a Shinigami.

Also enhanced during her time at the Thirteenth Division was her inclination toward nurturing. Growing up, she always played the part of the big sister to her friends, and that carried on into adulthood, manifesting now as an occasionally overbearing tendency to be something of a mother hen.

It's easy to put a stop to that, though: Miyako is quick to give in when faced with any angry kind of conflict. She hates making people angry or upset, and it takes a lot of pressure to make her stand her ground in a serious emotional confrontation. Her emotions often get the better of her, which not only clouds her judgment at times, but is also the root of her tendency to shirk conflict.

When it comes to physical conflict, however, she rarely yields. She's brave in the face of danger, and still wears a brave face when she isn't. Most of this is because she's confident in her abilities as a Shinigami, as well as her Division's ability (read: her captain's ability, her husband's ability) to protect her, should the need arise. She's also not the type to question orders, even if she finds them reprehensible; she'll carry them out and she'll mourn over it later.

why do you feel this character would be appropriate to the setting? Miyako's job in her canon was essentially to vanquish monsters. This setting, with its beasts and bad mojo, won't exactly be a cake walk for her, but she'll definitely be capable of dealing with it.


Writing Samples


network post sample: There's a DM post here, but if that's not sufficient....

[ The feed seems to have accidentally gone live, since it opens to the corner of a table. It's a little unsteady for a bit, and eventually, you can hear a quiet voice in the background. ]

... Wait, 'video on?'

[ The view abruptly spins, and a young woman's face comes into focus, brows knit. ]

This technology isn't quite the same as what I'm accustomed to.

My name is Shiba Miyako, and... I'm not sure I'm supposed to be here. [ She pauses for a long moment, looking at something beyond the Forge, across the room. Unless this is some place you go after you die, which doesn't make any sense in conjunction with what she knows.... ] I don't remember coming here, at any rate. I just... woke up here.

If anyone could tell me where 'here' is, that might be a start. For now, I suppose I'll take a look around and be glad that Hollow's gone.

third person sample: Receiving no immediate response via the device, Miyako tucked it away and took a quick look around the room. Even the inside of it was unfamiliar; the architecture was distinctly Western and not modern, to boot. She felt supremely out of place in her shihakushou.

There wasn't much to see: the furniture was sparse, the decor unwelcoming in its absence. Soon enough, Miyako found herself at the lone window, opening it slowly. The air outside was less musty than the room, but it still had a strange, lingering scent, and it was cool and damp. There were people out there, though, people with spirit energy, and that fact alone was inherently comforting. It would be far worse to be the only one here, or to be surrounded by creatures she didn't recognize and couldn't feel. Even if the people outside weren't Shinigami, they were welcome.

She breathed the air deeply and slowly, waiting for her racing heart to calm. Her hands were trembling on the sill, but there was no one here to see them. Her patrol group was all dead. As far as she could recall, so was she — the last few moments in her memory weren't promising ones. If she closed her eyes, she could see them again, so she kept them open and gazed out at the city.

Not far away from the building she leaned out of, a stone archway towered over the people. Images flickered through its center, dizzying and as unfamiliar as the rest of it. Whatever that was, it made the hairs on the back of her neck stand up.

Still, the people were down there, and she wasn't getting any answers just sitting in this room, was she? She pulled the device from her kosode and examined it again. Nothing seemed to have changed yet. In her experience, waiting around for the things you needed rarely worked out. She'd waited for Kaien for years before she finally took things into her own hands, after all. Since then, she'd learned that many other things were much the same.

If she wanted an explanation, she'd have to go get one.

anything else? I hope it's not a problem that this app is in my temp journal and I posted the reserve with my main. (unsure) The info on this journal does mention that it belongs to [livejournal.com profile] tokyocentricity, though.

profile

fishie: (Default)
Cassie ★

February 2016

S M T W T F S
 123456
78910111213
14151617 181920
21222324252627
2829     

syndicate

RSS Atom

popular tags

style credit

expand cut tags

No cut tags
Page generated Jun. 6th, 2025 10:23 pm
Powered by Dreamwidth Studios